Module Catalogues, Xi'an Jiaotong-Liverpool University   
 
Module Code: ECO309
Module Title: Game Theory
Module Level: Level 3
Module Credits: 5.00
Academic Year: 2017/18
Semester: SEM1
Originating Department: International Business School
Pre-requisites: N/A
   
Aims
This module will build on students past studies of game theory in year 3 to show how the solution concepts of game theory can be applied to real world situations in business, economics and society. Models will be considered for a range of situations in which outcomes depend not only on the actions of the individual, but also on the how others react to those actions. Greater understanding of how real world situations can be captured and explained by simple models is provided, and techniques for evaluating the success thereof are discussed. An introduction to computer modelling is also provided using the mathematical software Maxima to allow students to solve increasingly complex games.
Learning outcomes 
A Solve simple games

B Formulate a game and its associated solution concept

C Solve continuous strategy games

D Solve multi period games

E Evaluate the use of experiments in game theory

F Apply games in business and economic contexts

G Apply games in political and social contexts

H Evaluate the application of game theory to real world situations

I Use computer software to model games

Method of teaching and learning 
This module will be taught using a combination of lectures, tutorials and computer laboratories. Lectures are designed as the focal point of the week. Tutorials provide an opportunity to focus on some of the contents of the module. Likewise, the computer laboratories provide some guidelines on how mathematical problems can be solved using software.
Syllabus 
Review of Sequential and Simultaneous Games

Mixed Strategies and Associated Solution Concepts

Prisoners Dilemma and Solutions

Strategic Moves

Competition, Pricing Strategies and Product Differentiation

Mechanism Design and Contracts

Voting Models and Politics

Auctions

Use of Computers in Game Theory

Delivery Hours  
Lectures Seminars Tutorials Lab/Prcaticals Fieldwork / Placement Other(Private study) Total
Hours/Semester 26     12      112  150 

Assessment

Sequence Method % of Final Mark
1 Coursework 30.00
2 Final Exam 70.00

Module Catalogue generated from SITS CUT-OFF: 10/22/2017 10:47:43 AM